Standard C++ and the Windows Runtime (C++/WinRT) The Windows Runtime (WinRT) is the technology that powers the Universal Windows Platform, letting developers write applications that are common to all Windows devices, from Xbox to PCs to HoloLens to phones. Most of UWP can also be used by developers targeting traditional desktop applications. WinRT APIs are easily accessible from managed languages like C#, however for native C++ developers, using WinRT either requires a lot of complex COM code, or the use of Visual C++ component extensions, better known as C++/CX. These language extensions allow C++ to understand the metadata describing WinRT objects, provide automatic reference counting of WinRT objects, and a variety of other things, but are not part of the standard C++ language. Now there’s an easier way for native C++ developers to use the standard, modern C++ language with [ more... ]
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